其他摘要 | Objective: To explore the restorative effect of virtual reality restorative scenes on stress state. Confirm whether the natural scene presented by virtual reality is designed in realistic style or cartoon style, and which is better for recovery effect. Explore whether the virtual reality restorative scene has a recovery effect on the stress state of the subjects, whether the effect is differentiated among different stress groups, and whether the effect of stress recovery is reflected in subjective or objective factors. And whether the familiarity with virtual reality will affect the recovery effect. Methods: The experimental method was adopted. In Experiment 1,two groups of experimental materials with realistic style and cartoon style were first made. The content factors were the same but the styles were different. Through the experiment, which of the two styles had the better recovery effect was determined. In experiment 2, we recruited subjects who were familiar with VR and those who were unfamiliar with VR. After using the high recovery scenes provided by VR all-in-one machine to provide intervention to the two subjects, we explored whether familiarity with VR would affect the recovery effect of virtual reality recovery scenes by comparing the difference between subjective indicators (pressure awareness, positive emotion, negative emotion, perceived recovery) and objective indicators (diastolic pressure, systolic pressure, heart rate, attention). In Experiment 3, we used the high recovery scenes provided by VR all-in-one machine to study different stress groups. Through the analysis of experimental data, we discussed the differences between the subjective indicators (pressure awareness, positive emotions, negative emotions, perceived recovery) and the objective indicators (diastolic blood pressure, systolic blood pressure, heart rate, attention) of the high pressure and low pressure groups after watching the VR all-in-one machine intervention in the recovery scenes, Confirm the recovery effect.
Results: In experiment 1,comparing the scores of perceptual recovery of the two groups of experimental materials, the perceptual recovery ability of group A materials was greater than that of group B materials; Experiment 2 took familiarity with VR as the grouping, and conducted T test on the difference of dependent variables, and no significant factors were found; In experiment 3, five of the seven pairs of dependent variables related to pressure (pressure value, negative emotion, systolic blood pressure, diastolic blood pressure, attention time) had significant differences. The post test found that the average values of the three groups of data were higher in the high-pressure group than in the low-pressure group, and higher in the high-pressure group than in the low-pressure group; The difference of negative emotions in the high pressure group was higher than that in the low pressure group.
Conclusion: Experiment 1 confirms that the restorative scene design style presented by virtual reality is more realistic than cartoon. Experiment 2 confirmed that familiarity with VR had no significant impact on the pressure recovery effect of virtual reality restorative environment. Experiment 3 confirmed that the restorative scene provided by VR all-in-one machine has the effect of relaxation and decompression. Stress factors have a significant impact on the decompression effect. The subjective decompression effect of the high-pressure group is more obvious than that of the low-pressure group, and the objective indicators are not significant. |
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