Institutional Repository of Key Laboratory of Behavioral Science, CAS
Action Video Game Training for Healthy Adults: A Meta-Analytic Study | |
Wang, Ping1,2; Liu, Han-Hui3; Zhu, Xing-Ting1; Meng, Tian3; Li, Hui-Jie1; Zuo, Xi-Nian1 | |
第一作者 | Wang, Ping |
通讯作者邮箱 | [email protected] |
心理所单位排序 | 1 |
摘要 | Action video game (AVG) has attracted increasing attention from both the public and from researchers. More and more studies found video game training improved a variety of cognitive functions. However, it remains controversial whether healthy adults can benefit from AVG training, and whether young and older adults benefit similarly from AVG training. In the present study, we aimed to quantitatively assess the AVG training effect on the cognitive ability of adults and to compare the training effects on young and older adults by conducting a meta-analysis on previous findings. We systematically searched video game training studies published between January 1986 and July 2015. Twenty studies were included in the present meta-analysis, for a total of 313 participants included in the training group and 323 participants in the control group. The results demonstrate that healthy adults achieve moderate benefit from AVG training in overall cognitive ability and moderate to small benefit in specific cognitive domains. In contrast, young adults gain more benefits from AVG training than older adults in both overall cognition and specific cognitive domains. Age, education, and some methodological factors, such as the session duration, session number, total training duration, and control group type, modulated the training effects. These meta-analytic findings provide evidence that AVG training may serve as an efficient way to improve the cognitive performance of healthy adults. We also discussed several directions for future AVG training studies. |
关键词 | Action Video Game Training Healthy Adults Meta-analysis Cognitive Functions Moderator Variable |
2016-06-17 | |
语种 | 英语 |
DOI | 10.3389/fpsyg.2016.00907 |
发表期刊 | FRONTIERS IN PSYCHOLOGY |
ISSN | 1664-1078 |
卷号 | 7期号:0页码:907 |
期刊论文类型 | Article |
收录类别 | SSCI ; SSCI |
WOS关键词 | OLDER-ADULTS ; EXECUTIVE-CONTROL ; WORKING-MEMORY ; COGNITIVE FUNCTION ; VISUAL-ATTENTION ; SPATIAL SKILLS ; PHYSICAL-ACTIVITY ; LIFE-SPAN ; PLASTICITY ; EXPERIENCE |
WOS标题词 | Social Sciences |
WOS研究方向 | Psychology |
WOS类目 | Psychology, Multidisciplinary |
WOS记录号 | WOS:000377958100001 |
Q分类 | Q1 |
资助机构 | National Basic Research Program (973 Program)(2015CB351702) ; National Natural Science Foundation of China(81171409) ; Youth Innovation Promotion Association CAS(2016084) ; Youth Talent Plan of Colleges and Universities of Beijing(YETP1332) |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | http://ir.psych.ac.cn/handle/311026/20020 |
专题 | 中国科学院行为科学重点实验室 |
通讯作者 | Li, Hui-Jie |
作者单位 | 1.Chinese Acad Sci, Inst Psychol, Key Lab Behav Sci, Beijing 100101, Peoples R China 2.Univ Chinese Acad Sci, Beijing, Peoples R China 3.Chinese Youth Univ Polit Studies, Youth Work Dept, Beijing, Peoples R China |
第一作者单位 | 中国科学院行为科学重点实验室 |
通讯作者单位 | 中国科学院行为科学重点实验室 |
推荐引用方式 GB/T 7714 | Wang, Ping,Liu, Han-Hui,Zhu, Xing-Ting,et al. Action Video Game Training for Healthy Adults: A Meta-Analytic Study[J]. FRONTIERS IN PSYCHOLOGY,2016,7(0):907. |
APA | Wang, Ping,Liu, Han-Hui,Zhu, Xing-Ting,Meng, Tian,Li, Hui-Jie,&Zuo, Xi-Nian.(2016).Action Video Game Training for Healthy Adults: A Meta-Analytic Study.FRONTIERS IN PSYCHOLOGY,7(0),907. |
MLA | Wang, Ping,et al."Action Video Game Training for Healthy Adults: A Meta-Analytic Study".FRONTIERS IN PSYCHOLOGY 7.0(2016):907. |
条目包含的文件 | ||||||
文件名称/大小 | 文献类型 | 版本类型 | 开放类型 | 使用许可 | ||
Action Video Game Tr(887KB) | 期刊论文 | 出版稿 | 限制开放 | CC BY-NC-SA | 请求全文 |
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