其他摘要 | Due to the versatility of smartphones and the development of more and more Apps in the mobile Internet era, smartphones are becoming very popular. Smartphone games which were developed on this background bring a serious adverse impact to society, schools, families and juveniles. In recent years, the government has repeatedly upgraded its control policies and measures to prevent and interfere with the negative impact of online games on juveniles. By June 2020, the number of online game users in China had reached 540 million, including 536 million mobile online game users, accounting for more than 99%. Smartphone games have the functions of mobile, portable and easy to use, and some structural features of the game itself will aggravate game addiction. The combination of the above two factors leads the development direction of modern smartphone games and shows the uniqueness of smartphone games. Materialist dialectics holds that everything is the result of the combination of external and internal causes, and external causes can function only through internal causes. Among the many influencing factors of game addiction, personality is considered to be the most important internal risk factor. Chinese teenagers devoted more learning and life time to school life, and school is the very important external factor in the development stage of junior middle school students. However, at present, there is no relevant empirical research to explore the relationship between junior middle school students' personality and mobile game addiction, school bonding and mobile game addiction, and the mechanism of their interaction. Therefore, the main purpose of this study is to explore the relationship between Big Five personality and mobile game addiction of junior middle school students in the new era, and the mediating effect of school bonding in these relationships.In this study, 1075 subjects in Grade 7 and grade 8 of a middle school in Suzhou were selected by cluster sampling. The level of mobile game addiction, five personality factors and school bonding quality of junior middle school students were measured by smartphone game addiction scale, primary five personality questionnaire and school bonding scale. The results were as follows: (1) correlation analysis showed that neuroticism was positively correlated with mobile game addiction, and conscientiousness, agreeableness, extroversion and openness were negatively correlated with mobile game addiction (P < 0.01) ; (2) School bonding was negatively correlated with mobile game addiction; (3) The structural equation model showed that the direct effects of conscientiousness, neuroticism, agreeableness and mobile game addiction were statistically significant on P < 0.001, the direct effects of extraversion and mobile game addiction were statistically significant on P < 0.05, and the direct effects of openness and mobile game addiction were not statistically significant. The mediating effect of school bonding between five personality factors and mobile game addiction was statistically significant (P < 0.001). Model fitting exponential ideal (χ2/ df = 4.83, RMSEA = 0.07, CFI = 0.98, GFI = 0.97,TLI = 0.95, SRMR = 0.03) . The main conclusions of this study are as follows: (1) Neuroticism of junior middle school students significantly positively predicts mobile game addiction, while conscientiousness, agreeableness, extroversion and openness significantly negatively predict mobile game addiction; (2) Junior middle school students' school bonding significantly negatively predicted mobile game addiction; (3) Conscientiousness, agreeableness and extroversion of junior middle school students significantly positively predict school connection; Neuroticism significantly negatively predicted school bonding; (4) School bonding has the mediated effect between junior middle school students' personality and mobile game addiction. It has partial mediate effect between conscientiousness, neuroticism, extroversion, agreeableness and mobile game addiction, and complete mediate effect between openness and mobile game addiction. The results suggest that we should not only pay attention to the five personality factors of conscientiousness and neuroticism, but also pay attention to the role of school bonding. In addition, we should pay special attention to those personality characteristics that weaken school connection and enhance mobile game addiction at the same time. If we do so, the screening, prevention and intervention will get twice the result with half the effort. |
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